wtorek, 13 maja 2014

Graphics and Immersion

Some people think that the better the graphics (i.e. more realistic), the better the immersion. While this seems not to go in pair, one can even say that "too real" in a visual game played on a PC (I never tried Oculus Rift, I guess it must be an interesting experience) is not in fact what we should strive for. Check out this article:


Minecraft's lighting and sounds make it immersive
despite lack of realism
Thus a question arises: do we really need good graphics for decent player immersion in the virtual world? The answer is yes, the graphic needs to be good (i.e. good looking, pleasant to the eye. Lighting and shading are of key importance on the topic), but not necessarily realistic. For example, Minecraft. the groundbreaking hit that shook the whole industry, has this simple yet perfectly balanced lighting system, which together with ambient sounds, growls coming from the dark, make you feel immersed. In fact this could be two basic things that build the proper immersive atmosphere - the lighting and the sounds. (of course, Minecraft's main advantage is the freedom of changing the world and multiplayer, and it also adds to immersion!)


All the time I'm talking about, more or less, the 'spatial' aspect of immersion
Getting used to ASCII "graphics" can be tough,
but its worth it, considering so many decent
roguelike games in development, such as
Dwarf Fortress or Cataclysm DDA
But there could be more than that in a video game. We can become involved so much into the plot, becoming completely immersed, and even the complete lack of graphics won't stand a problem. For example, roguelike games like ADOM (<LINK>), which base on your imagination instead of graphics, or MUD's - multi user dungeons, meaning the text-games, where sometimes people get really involved into their characters and roleplaying, to an extent I've never seen in other video game.

Games with great storyline, such as, from the more recent ones, Mass Effect or The Last of Us, also fall in this category, but also those based more on emotions and mood, like, for example, Papers, Please, where you really get to feel the position of immigration inspector in a fictional communist state.

Papers, Please - recent indie production
I guess it depends. Some people will be hooked up to a one story more than to another, and get sentimential about some games others would never think about. The goal is just to involve the player into a good story, at the same time preserving attention to little details (both story-wise, and gameplay-wise), plus maintaining the proper atmosphere with lighting and sound. First-person should be a must. Or not?

niedziela, 11 maja 2014

First thoughts

Arx Fatalis
Dirty textures, dark mood built by lighting and
creepy ambient sounds make Arx Fatalis one of the best
games in terms of atmosphere
When I think about immersion, first title that comes in mind is Arx Fatalis. Achieved due to dark, claustrophobic mood of underground dwellings, illusion of living societies, creepy ambient sounds - it all makes Arx Fatalis one of the best games I played in terms of player immersion.


Dark Messiah of Might and Magic
No, you cannot ride horses in Dark Messiah.
It's only for the cutscene

There are few gameplay elements that in my opinion make Arx even better than its spiritual successor, Dark Messiah of Might and Magic, basically being the "RPG elements". Little things, like ability to cook over a fire, or to organize your belongings the way you want, or just the nice textures and icons - attention to detail, lacking in later titles.


So, when talking about Arx Fatalis, it's important to name older game series, which affected later game development greatly - Ultima Underworld I and II

Ultima Underworld II
Ultima Underworld II, where underground world
filled with its dwellers make
the perfect (pixelated) feel
Again, we have dark and sinister mood, achieved partially by setting the game plot deep underground. The same works for Metro:2033, also set mainly in the undergrounds of Moskow's Metro tunnels...







First Metro game, based on Dmitry Glukhovsky's novels,
though short and linear, it got players hooked up
with the story and dark atmosphere
Interestingly enough, I was not so immersed playing the sequel, Metro: Last Light. It might be because of the "artificiality" of gameplay, like, you have to stay and listen to all this dialogue. No freedom = less immersion. This topic was raised also on the Astronauts' blog (makers of The Vanishing of Ethan Carter game, which, estimating from their posts and screenshots, could be the best title in case of immersion ever) The Astronauts Blog



The Vanishing of Ethan Carter. The Polish team is putting
so much effort in polishing the details - thing we don't
see in the game production nowadays
So the conclusion for now is, that horror-like setting raises the feeling of immersion. But is it the only way?

środa, 7 maja 2014

The purpose of the blog

This blog's purpose should mainly be two things:
- backuping the information about interesting video games, in the means of player immersion, mood and also gameplay, for the use of myself and my friends (I hope so), to easily recall the game, either very old or new, from big company productions to indepentently developed ones.
- and maybe sharing this "list" and short thoughtful notes with anyone else interested.
As for me, there are not so many really good games in this whole industry, so I guess the blog will be kept rather small, evolving, I hope. I'll try not to spam this page with "unworthy" titles, yet there are no flawless games. In most cases it is just one or two features that make them good, and the word is so subjective. What I value the most is said immersion of the player - ability to make you feel the character you're playing, and really get into the environment, achieved most likely by grim, dark mood and ambiance, and also innovation. And, most importantly, randomness (which also has to do with immersion, but most of all, gameplay!).